Case study · Unity Technologies, Shanghai · Where it started

Digital marketing for Unity’s China market

Sixteen months with Unity's Shanghai team: 20+ localized campaigns for one of Unity's largest markets, and my first lesson in how design craft and growth data belong together.

RoleDigital Marketing UX Design & Digital Marketing Internamp; UX Design Intern
CompanyUnity Technologies, Shanghai
TimelineApr 2021 – Aug 2022
CraftLocalization · SEO & SEM · Social · Community
A set of Asset Store promotion banners localized for China: spring sale, 11.11, Procedural Worlds, Unity Mars, and new-year offers
A slice of the 20+ campaigns — spring sale, 11.11, Unity Mars — with hierarchy and type rebuilt around dense Chinese copy.
Unity’s localized Chinese-market website homepage with hero and industry solution cards
The localized Chinese-market web presence the campaigns fed into.

Context: a global brand, a local market

I joined Unity Technologies in Shanghai in April 2021 as a UX design and digital marketing intern on the Asset Store side of the business. China is one of Unity's largest markets, and the store is a direct line between Unity and the developers who build on it. My job sat in the gap between a global brand system and a local audience that reads, shops, and shares differently.

Localization design

I owned localization design for the Asset Store in China, adapting global campaign materials into more than 20 campaigns over the course of the internship. The discipline this built was constraint-handling.

Growth channels

Alongside the design work, I drove growth across SEO, SEM, social media, and developer community channels. Traffic and engagement data decided what we made next: which campaign formats earned attention, and which content the developer community actually shared.

Bilibili video collections: live-stream replays, Made with Unity showcases, digital-twin explainers, and Unite 2022 talks
The Bilibili content mix — live-stream replays, Made with Unity showcases, Unite talks.
Grid of Unity bootcamp showcase games spanning ARPG, roguelike, simulation, and puzzle genres
The developer bootcamp showcase — community output the channels amplified.

That changed how I design. When you watch a campaign's numbers the morning after it ships, you stop arguing taste in the abstract and start forming hypotheses you can check. Pairing craft with measurement became a habit, and it has followed me into every product I've built since.

Collaboration & ChinaJoy

Campaigns rarely stayed inside one team. I partnered with recruiting, technical art, and brand teams on co-branded videos and tutorials, which meant negotiating tone and ownership across groups with different goals.

The virtual UNITE Shanghai expo world with developer community and partner zones
The virtual UNITE Shanghai expo space built for the event push.
Four photos of Unity's booth and stage at ChinaJoy 2021
On the floor at ChinaJoy 2021 — Unity's booth, stage, and brand build-out.

I also supported Unity's presence at ChinaJoy, Asia's largest gaming expo. Watching developers react to the work in person, at a booth instead of through an analytics panel, was the most direct user research I had done up to that point.

The internship in numbers

20+ localized campaigns Shipped across the internship, from spring sale to 11.11.
4 growth channels owned SEO, SEM, social, and developer community, owned together.

This was my first industry role, and I won't dress it up as more than an internship. It was, however, a sixteen-month one with real ownership, and it shaped how I think about design as part of a distribution system rather than a deliverable.

What stayed with me

The internship ended in August 2022, and it remains the foundation of how I work. It taught me that design lives inside a business context: a beautiful asset that no one finds hasn't done its job.

It also set the pattern I've kept ever since, which is owning a problem end to end rather than a slice of it. The scope was small compared to what I build now, but the shape of the work was already there: design, data, and shipping in one pair of hands.

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