Teaching · SFU Interface Design Studio
Behind the Screens: mentoring eight student UX teams
As a teaching assistant at Simon Fraser University’s interface design studio, I mentored eight student UX teams through a full design cycle — research, critique and usability testing — through to a final tested prototype.
What the studio was
The interface design studio runs a single project across the whole term. Each team picks a real problem, researches it, and carries one concept all the way to a prototype that has been in front of users twice. My job was the loop in between: I ran the critique, sat in on the testing, and kept eight teams moving at roughly the same pace without designing anything for them.
Research first
Weekly critiques
Testing, twice
Craft under constraints
The eight projects
The work below is the students’. Every tile links to the team’s own project site, credited by name.
BC Healthcare Hub ↗ (opens in a new tab)
Career Connect Canada ↗ (opens in a new tab)
Jackalope ↗ (opens in a new tab)
List-it ↗ (opens in a new tab)
Munch! AI Meal Planning ↗ (opens in a new tab)
NestVan ↗ (opens in a new tab)
VanVentures ↗ (opens in a new tab)
VEA — Vancouver Events Assistant ↗ (opens in a new tab)
What mentoring taught me
Teams that skipped ahead to pixels struggled longest; the ones who slowed down for research recovered fastest once testing started — the same trade-off I have to watch for in my own work.
Coaching eight teams through the same cycle, back to back, showed me my own process from the outside. Watching a team’s second usability round go smoothly after a rough first one, once the critique had actually landed, was the clearest signal I had that the coaching was doing as much work as the prototype itself.